Devil world arcade game
Rick can only move in a two-dimensional environment. He has the ability to jump, punch and kick. He also has a special attack, performing a dropkick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.
The atmospheric horror tunes and soundtrack reinforces the horror and gore narrative, it is an arcade game that excellently executes a horror theme which has stood the test of time. For some unknown reason arcade game publishers thought horror games would work in the puzzle format, which turned out not to be the case. Ghost Lop by Data East , is a very rare prototype, never officially released at the arcades. It does not ooze out terror or horror as in the previous mentioned games. The game is played in the vein of Magical Drop, where you can throw two ball colours which are Red and Blue to destroy the red and blue ghost balls hanging above you.
Monster Sliders by Visco Games released in , should not be classed as a horror themed arcade game. The only real reference to horror is the use of skull images in a game that plays like Tetris or Puzzle Bobble. The gameplay sees you matching the same coloured blocks and looks much too cute to be called a horror based game. These horror puzzle games failed to capture what a horror arcade game should be. With rail shooter games the player control is limited to directing where to fire a virtual gun; the player does not control the path.
Space Gun, by Taito in , set a new standard for all other rail gun horror themed games to follow. The objective is to rescue human crew members while destroying all alien creatures. The horror aspects of the game are shown when the player shoots limbs off the creatures, resulting in blood splatters on the playing screen.
Occasionally, a human hostage will mutate into an alien to be killed. The arcade cabinet rapid-fire weapon is your standard killing machine but you can also use four other weapons to kill enemy aliens in horrific fashion by using a flamethrower, a grenade launcher, a freeze bomb, or a blade bomb.
Each of these weapons requires ammunition you can collect throughout the stages, and are activated by the player using the pump action of the mounted gun. Space Gun was one of my favourite arcade games to play when I was hitting the arcades at a younger age, it features large enemy sprites, cool explosions, a large number of enemy hordes to kill, great horror visuals when alien body parts are blown to pieces, smooth fast paced action and addictive gameplay.
If Space Gun had set the standard in , Sega trumped that in with Alien 3. Its double gun, multi player arcade cabinet set a new standard in arcade themed horror gaming. The gameplay uses a large light gun, modeled after machine guns featured in the Alien films, to kill various Alien creatures such as facehuggers and soldiers, unlike the film, which featured only three Aliens.
You play the game by controlling a space Marine tasked with reaching the prison colony featured in the film, in order to rescue prisoners who are under attack by the Aliens.
The game is played across seven levels, based on sets from the film and takes players through the Mess Hall, Infirmary, Lead Works and more. It features various boss enemies, which look and sound creepy, unnerving and scary. There are power-ups within the game to help you combat enemy hordes. Alien 3 is so fast and frantic, by the time you have splattered green alien blood everywhere more aliens come out you from all directions, they are everywhere which makes this game so addictive.
The horror may not be as in your face as previously mentioned games but it still leaves you feeling chills down your spine when you play it. By , rail shooters had become highly profitable for arcade game developers but also they had become predictable, none more so than Zombie Raid by American Sammy.
Set in England, a small village is over run by heavily armed zombies. Playing as a private detective Edward Windsor you must shoot everything that moves except innocent bystanders. The look of enemy characters are great for the horror theme genre, it has a large amount of blood spatter when zombie creatures are killed.
The wide array of zombie like creatures and end of level monsters are probably the best part of the game. The most frustrating part of the game is the continuous pumping of the gun to reload your bullets, the sound drives you mad. House of The Dead, released by Sega in , became the horror game of all horror games. The gripping realistic storyline sent chills through your whole body before you even started playing.
Why House of the Dead was so popular back in and remains as popular today is that the game is just so terrifying awesome to play. Cut scenes depict exactly what horrors you would encounter before and during play of this mega zombie creature killing spree. The game itself has incredible horror movie like animation, graphically it is horrifyingly brilliant and the sounds haunt you every second of the four levels of gameplay.
House of the Dead captivates the player unlike any other horror themed game before it. The research conducted there involves artificial intelligence, sustaining life forms and anything involved with discovering the nature of life and death. His experiments take a gruesome turn, as he has re-animated the dead and let them loose inside the mansion where all the employees inside are being killed. As well as shooting anything that moves on screen, it pays to keep an eye on environments while progressing.
Shooting scenery such as boxes will reveal special items, which could be an extra life pack, coins, or golden frogs which also increase life points. These are very short but enjoyable sequences that break up the non-stop shooting action.
Shooting a hostage always takes away one of your life points, saving them will sometimes yield a bonus life pack. Iwata Asks. Interviewed by Iwata, Satoru. Retrieved August 22, Scitron Digital Contents Inc.
ISBN Retrieved July 16, Retrieved Portals : Video games. List of works by Shigeru Miyamoto. Donkey Kong Donkey Kong Jr. Credit or debit card. Close Save changes.
European artwork. Koji Kondo [4] Akito Nakatsuka [4]. Released in the arcades in , Donkey Kong 3 is the third of the "Donkey Kong" arcade game series, changing the format to more of an action-shooter than a platform game.
As Stanley the Bugman, players are positioned under Donkey Kong, who has more In Donkey Kong, you need to guide Mario safely up the scaffolding to rescue his girlfriend, Pauline. In Donkey Kong Jr. The player Junior attempts to rescue Papa, Donkey Kong. The game can be classified as a platformer. Fruits hang in predictable locations, which can be loosed to fall on enemies, killing them. The game has four levels; Vines, Springboard, Chains and Mari more
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